Posted by: Shaun Bryndzia on: September 26, 2008
Writings from Shaun Bryndzia, and Sudha Marimuthu
Introduction
Technology is something that has managed to creep into most of our lives, wether we are heavy uses of it or not. It effects what we interact with, who we interactive with and how. We adapted to using technology in our daily lives so much they are almost extensions of [...]
Posted by: Shaun Bryndzia on: September 25, 2008
Pachube
“Pachube, a service that enables people to tag and share real time environmental data from objects, devices and spaces around the world.
The key aim is to facilitate interaction between remote environments, both physical and virtual.”
Simulates environments and compares experience, from real space to data / digital space.
(http://www.pachube.com/)
UrbanSonar
• Urban Sonar is a personal space monitoring system [...]
Posted by: Shaun Bryndzia on: September 25, 2008
Group members:
Clint Smith,
Andrew Kupresanin,
Sudha Marimuthu,
Shaun Bryndzia
Examples of public interactive technology
Megaphone
A Phone call-Controlled, Real-Time, Multi-Player Collaborative Gaming Platform for Big Screens in Public Spaces
• Call the service to enable interactivity and play
• Games can be played using this public device by calling the service and using various phone features such
as the key pad, or even voice.
• Based from Older [...]
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