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		<title>Model production and presentation</title>
		<link>http://infoplay.wordpress.com/2008/11/14/model-production-and-presentation/</link>
		<comments>http://infoplay.wordpress.com/2008/11/14/model-production-and-presentation/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 05:40:47 +0000</pubDate>
		<dc:creator>Shaun Bryndzia</dc:creator>
				<category><![CDATA[Model]]></category>
		<category><![CDATA[refined prototype]]></category>

		<guid isPermaLink="false">http://infoplay.wordpress.com/?p=168</guid>
		<description><![CDATA[These are pictures from the production of the mockup model for FEEDME.
The model was shaped using an air dry clay, which was left to set for a day (but for some reason become soggy and wet), so it was then heated using an electric heater.
Once the model was hard enough, it was then sanded into [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=infoplay.wordpress.com&blog=5021567&post=168&subd=infoplay&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>These are pictures from the production of the mockup model for FEEDME.</p>
<p>The model was shaped using an air dry clay, which was left to set for a day (but for some reason become soggy and wet), so it was then heated using an electric heater.</p>
<p>Once the model was hard enough, it was then sanded into the smooth shape, to then be painted with a water based red acrylic. However, the acrylic paint was very frail and would peel and chip very easily. This problem was solved with the use of a water based protective vanish to create the shiny plastic look.</p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/model_make1.jpg"><img class="alignleft size-full wp-image-169" title="model_make1" src="http://infoplay.files.wordpress.com/2008/11/model_make1.jpg?w=480&#038;h=356" alt="model_make1" width="480" height="356" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/model_make2.jpg"><img class="alignleft size-full wp-image-170" title="model_make2" src="http://infoplay.files.wordpress.com/2008/11/model_make2.jpg?w=480&#038;h=646" alt="model_make2" width="480" height="646" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/model_make3.jpg"><img class="alignleft size-full wp-image-171" title="model_make3" src="http://infoplay.files.wordpress.com/2008/11/model_make3.jpg?w=480&#038;h=356" alt="model_make3" width="480" height="356" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/model_make4.jpg"><img class="alignleft size-full wp-image-172" title="model_make4" src="http://infoplay.files.wordpress.com/2008/11/model_make4.jpg?w=480&#038;h=645" alt="model_make4" width="480" height="645" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/model_finish1.jpg"><img class="alignleft size-full wp-image-173" title="model_finish1" src="http://infoplay.files.wordpress.com/2008/11/model_finish1.jpg?w=480&#038;h=356" alt="model_finish1" width="480" height="356" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/model_finish2.jpg"><img class="alignleft size-full wp-image-174" title="model_finish2" src="http://infoplay.files.wordpress.com/2008/11/model_finish2.jpg?w=480&#038;h=356" alt="model_finish2" width="480" height="356" /></a></p>
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		<title>Game in use: Melbourne Museum</title>
		<link>http://infoplay.wordpress.com/2008/11/14/game-in-use-melbourne-museum/</link>
		<comments>http://infoplay.wordpress.com/2008/11/14/game-in-use-melbourne-museum/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 02:30:05 +0000</pubDate>
		<dc:creator>Shaun Bryndzia</dc:creator>
				<category><![CDATA[User Scenario]]></category>
		<category><![CDATA[Melbourne Museum]]></category>
		<category><![CDATA[Urban Tapestries]]></category>
		<category><![CDATA[user context]]></category>
		<category><![CDATA[wireless networks]]></category>

		<guid isPermaLink="false">http://infoplay.wordpress.com/?p=157</guid>
		<description><![CDATA[ 
Explanation from Proposal
Considering how children use their environments for adventure and play throughout early stages of learning, the platform will have to be designed in a way that is portable, so it will need to be relatively small for children to take around with them. It will also have to be built with rigidity knowing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=infoplay.wordpress.com&blog=5021567&post=157&subd=infoplay&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p> </p>
<blockquote><p><strong>Explanation from Proposal</strong></p>
<p>Considering how children use their environments for adventure and play throughout early stages of learning, the platform will have to be designed in a way that is portable, so it will need to be relatively small for children to take around with them. It will also <span>have to be built with rigidity knowing how toys and such are usually treated by children or at least, the design could feature carrying implementations and storage facilities which will help the child to look after the device.</span></p>
<p>The portable platform in a way will be emulating many devices that adults already use in there everyday communications and sharing of information except based on an educational level. </p>
<p>The device will be using latest technologies of Wireless networks combined with GPS systems and RFID (Radio Frequency Identification) tagging systems.</p>
<p>Other potential uses could be for museums where audio tours are downloaded onto appropriate personal devices as you walk past tagged areas to trigger the interactive information. – <em>“</em></p>
<p> </p>
<p> </p>
<p><em><strong>Technological and environmental function</strong></em></p>
<p>In recent experiments with these technologies, the Design Group PROBOSCIS naming their project Urban Tapestries have used them to create a system which allows multiple users, on various platforms and interfaces such as mobile phones, GPS systems, PDA’s to digitally tag a physical place with notes or writings that are location specific. </p>
<p>This public authoring would also allow others to access this information with their own personal devices, where applications for such a tool could go into leaving personal notes for friends or unknown visitors, to local shops leaving messages as advertisements for sales to warning people of traffic jams or public safety issues and so on. </p>
<p>Other potential uses could be for museums where audio tours are downloaded onto appropriate personal devices as you walk past tagged areas to trigger the interactive information. – <em>“Urban Tapestries Project </em><em>http://urbantapestries.net/ <span style="font-style:normal;">Baker, 2008</span></em></p>
<p> </p></blockquote>
<div></div>
<div></div>
<div><strong>User Context</strong></div>
<div></div>
<div>With these technologies and ideas in mind, we photographed and filmed the process of a child actually using the device inside the Melbourne Museum. The photographs storyboard how its actually used, and where its used.</div>
<div></div>
<div>The game can read the information in the same we read it, except it is a digital version of the information which the devices registers and rearranges that same information into quizes and games children will want to be involved with.</div>
<div></div>
<div><span style="color:#0000ee;text-decoration:underline;"><a href="http://infoplay.files.wordpress.com/2008/11/museum_wifi21.jpg"><img class="alignleft size-full wp-image-166" title="museum_wifi21" src="http://infoplay.files.wordpress.com/2008/11/museum_wifi21.jpg?w=480&#038;h=509" alt="museum_wifi21" width="480" height="509" /></a><br />
</span></div>
<div><strong>L</strong><strong>ayout area of the Melbourne Museum</strong></div>
<div>Yellow marker areas are the places extra digital information has been placed, such as the Wireless, RFID tagged areas that the game can pick up once near it.</div>
<div></div>
<div></div>
<div><strong>Child enters educational environment with the game</strong></div>
<div><strong><br />
</strong></div>
<div><a href="http://infoplay.files.wordpress.com/2008/11/christian_start.jpg"><img class="alignleft size-full wp-image-158" title="christian_start" src="http://infoplay.files.wordpress.com/2008/11/christian_start.jpg?w=480&#038;h=357" alt="christian_start" width="480" height="357" /></a></div>
<div><strong>Child searches the area where the device can pick up information after the game has prompted them to look for RFID tags close by.</strong></div>
<div></div>
<div><strong><a href="http://infoplay.files.wordpress.com/2008/11/christian_looking.jpg"><img class="alignleft size-full wp-image-159" title="christian_looking" src="http://infoplay.files.wordpress.com/2008/11/christian_looking.jpg?w=480&#038;h=358" alt="christian_looking" width="480" height="358" /></a><br />
</strong></div>
<div></div>
<div></div>
<div><strong>Child find information area they were prompted to look at by the game</strong></div>
<div></div>
<div><a href="http://infoplay.files.wordpress.com/2008/11/christian_info.jpg"><img class="alignleft size-full wp-image-160" title="christian_info" src="http://infoplay.files.wordpress.com/2008/11/christian_info.jpg?w=480&#038;h=359" alt="christian_info" width="480" height="359" /></a></div>
<div><strong><span style="color:#0000ee;text-decoration:underline;"><br />
</span>The information is then examined closer, in trying to find the correct answers to the quizes that the games prompts.</strong></div>
<div></div>
<div><strong><a href="http://infoplay.files.wordpress.com/2008/11/christian-using.jpg"><img class="alignleft size-full wp-image-161" title="christian-using" src="http://infoplay.files.wordpress.com/2008/11/christian-using.jpg?w=480&#038;h=646" alt="christian-using" width="480" height="646" /></a></strong></div>
<div><strong><a href="http://infoplay.files.wordpress.com/2008/11/christian_info2.jpg"><img class="alignleft size-full wp-image-163" title="christian_info2" src="http://infoplay.files.wordpress.com/2008/11/christian_info2.jpg?w=480&#038;h=356" alt="christian_info2" width="480" height="356" /></a></strong></div>
<div><strong><a href="http://infoplay.files.wordpress.com/2008/11/christian_info3.jpg"><img class="alignleft size-full wp-image-164" title="christian_info3" src="http://infoplay.files.wordpress.com/2008/11/christian_info3.jpg?w=480&#038;h=356" alt="christian_info3" width="480" height="356" /></a><br />
</strong></div>
<div></div>
<div><strong><br />
</strong></div>
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		<title>object refine</title>
		<link>http://infoplay.wordpress.com/2008/11/14/object-refine/</link>
		<comments>http://infoplay.wordpress.com/2008/11/14/object-refine/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 01:53:01 +0000</pubDate>
		<dc:creator>Shaun Bryndzia</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[refined designs]]></category>

		<guid isPermaLink="false">http://infoplay.wordpress.com/?p=153</guid>
		<description><![CDATA[refined designs

       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=infoplay.wordpress.com&blog=5021567&post=153&subd=infoplay&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>refined designs</strong><a href="http://infoplay.files.wordpress.com/2008/11/all_model_reflection.jpg"><img class="alignleft size-full wp-image-154" title="all_model_reflection" src="http://infoplay.files.wordpress.com/2008/11/all_model_reflection.jpg?w=480&#038;h=625" alt="all_model_reflection" width="480" height="625" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/game_2-renders.jpg"><img class="alignleft size-full wp-image-155" title="game_2-renders" src="http://infoplay.files.wordpress.com/2008/11/game_2-renders.jpg?w=480&#038;h=883" alt="game_2-renders" width="480" height="883" /></a></p>
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		<item>
		<title>Paper prototyping analysis</title>
		<link>http://infoplay.wordpress.com/2008/11/13/paper-prototyping-analysis/</link>
		<comments>http://infoplay.wordpress.com/2008/11/13/paper-prototyping-analysis/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 17:00:22 +0000</pubDate>
		<dc:creator>Shaun Bryndzia</dc:creator>
				<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Paper prototyping]]></category>

		<guid isPermaLink="false">http://infoplay.wordpress.com/?p=148</guid>
		<description><![CDATA[ 
With the above information collected from the group surveys and discussions, it has given us a rough start to be able to create some basic interfaces to test on another group. Previously in the group, they were given pencils and paper as well as play dough to make sketches and mock ups of their preferred [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=infoplay.wordpress.com&blog=5021567&post=148&subd=infoplay&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p> </p>
<p>With the above information collected from the group surveys and discussions, it has given us a rough start to be able to create some basic interfaces to test on another group. Previously in the group, they were given pencils and paper as well as play dough to make sketches and mock ups of their preferred device shape, where now the paper will be testing the actual usable interface.</p>
<p>Testing the interface involved a rough low tech mock up of both the handheld device and layouts of what would appear on the screen such as interactive menu’s, options and buttons, rough game layouts, functions and character design. This was performed with children on an individual basis so the information of them using it would be un-hinted with no peer bias or interference, which would show any problems with the rough designs.</p>
<p>For the prototype testing which at this stage was the initial development of how the platform could be physically used in terms of size, scale and shape, the design of the platform was made to appear as a touch screen game, where the screen was the main part of the object. The reason we designed it this way was to try and create something different from the competitors products. All other gaming systems targeted to our specified age group were all fairly bulky, which used both physical buttons and touch screen elements, although they were designed to be portable, they seemed like they would have been difficult to carry around.</p>
<p>The ideas behind the design of the first prototype was to simplify some of these elements by making it small enough to be portable and fit in a child’s pocket, as well as the screen to be big enough so its usable.</p>
<p>Taking away the use of physical buttons and making it entirely touch screen was also to simplify the gameplay and interactive activity.</p>
<p> </p>
<p><strong>User feedback</strong></p>
<p>Suggestions of being able to actively control the creature seemed to be something of importance. All actions of jumping, running, spinning, flying were mentioned that the creatures in the game could possibly do (mainly from the boys perspective).</p>
<p>With these actions, may be the need for the use of actual buttons to press, as discussed with the children about Apple’s iPhone interface, they found that playing some games on them lacked the response that buttons had. From this feedback came the decision to make the interface and game both button and touch screen controlled.</p>
<p>All the children interviewed liked the idea of involvement with a virtual friend, as pretty much all of them had used Tamagotchi’s. With the mentioning of being able to controll the appearance and ability to upgrade the creature, a suggestion was made to place an “upgrade meter” within the gameplay, as a point for recognition of how well they are going and what they can unlock.</p>
<p>Being able to unlock more games was also of importance to them, whether its by playing the games alot, or by being able to get them externally via codes and passwords from the internet.</p>
<p> </p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/pp1.jpg"><img class="alignleft size-full wp-image-149" title="pp1" src="http://infoplay.files.wordpress.com/2008/11/pp1.jpg?w=480&#038;h=358" alt="pp1" width="480" height="358" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/pp2.jpg"><img class="alignleft size-full wp-image-150" title="pp2" src="http://infoplay.files.wordpress.com/2008/11/pp2.jpg?w=480&#038;h=360" alt="pp2" width="480" height="360" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/pp3.jpg"><img class="alignleft size-full wp-image-151" title="pp3" src="http://infoplay.files.wordpress.com/2008/11/pp3.jpg?w=480&#038;h=269" alt="pp3" width="480" height="269" /></a></p>
<div></div>
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		<title>Kids Game Design Questionnaire</title>
		<link>http://infoplay.wordpress.com/2008/11/13/kids-game-design-questionnaire/</link>
		<comments>http://infoplay.wordpress.com/2008/11/13/kids-game-design-questionnaire/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 16:50:27 +0000</pubDate>
		<dc:creator>Shaun Bryndzia</dc:creator>
				<category><![CDATA[Questionnaire]]></category>
		<category><![CDATA[children's preferences]]></category>
		<category><![CDATA[design questions]]></category>
		<category><![CDATA[surveys]]></category>

		<guid isPermaLink="false">http://infoplay.wordpress.com/?p=139</guid>
		<description><![CDATA[These were questionnaires performed with a group of children ages between 8  - 10, which asks them about general aesthetics, such as shape, colour, game layouts, game involvement and characteristics.
Created by Sudah





       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=infoplay.wordpress.com&blog=5021567&post=139&subd=infoplay&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>These were questionnaires performed with a group of children ages between 8  - 10, which asks them about general aesthetics, such as shape, colour, game layouts, game involvement and characteristics.</p>
<p><strong>Created by Sudah</strong></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/survey-1.jpg"><img class="alignleft size-full wp-image-140" title="survey-1" src="http://infoplay.files.wordpress.com/2008/11/survey-1.jpg?w=480&#038;h=661" alt="survey-1" width="480" height="661" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/survey_12.jpg"><img class="alignleft size-full wp-image-141" title="survey_12" src="http://infoplay.files.wordpress.com/2008/11/survey_12.jpg?w=480&#038;h=696" alt="survey_12" width="480" height="696" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/survey2.jpg"><img class="alignleft size-full wp-image-142" title="survey2" src="http://infoplay.files.wordpress.com/2008/11/survey2.jpg?w=480&#038;h=661" alt="survey2" width="480" height="661" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/survey3.jpg"><img class="alignnone size-full wp-image-143" title="survey3" src="http://infoplay.files.wordpress.com/2008/11/survey3.jpg?w=480&#038;h=661" alt="survey3" width="480" height="661" /></a><a href="http://infoplay.files.wordpress.com/2008/11/survey4.jpg"><img class="alignleft size-full wp-image-144" title="survey4" src="http://infoplay.files.wordpress.com/2008/11/survey4.jpg?w=480&#038;h=660" alt="survey4" width="480" height="660" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/survey5.jpg"><img class="alignleft size-full wp-image-145" title="survey5" src="http://infoplay.files.wordpress.com/2008/11/survey5.jpg?w=480&#038;h=660" alt="survey5" width="480" height="660" /></a><a href="http://infoplay.files.wordpress.com/2008/11/survey-52.jpg"><img class="alignleft size-full wp-image-146" title="survey-52" src="http://infoplay.files.wordpress.com/2008/11/survey-52.jpg?w=480&#038;h=811" alt="survey-52" width="480" height="811" /></a></p>
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		<title>Questionnaire: Analysis and Results</title>
		<link>http://infoplay.wordpress.com/2008/11/13/questionnaire-analysis-and-results/</link>
		<comments>http://infoplay.wordpress.com/2008/11/13/questionnaire-analysis-and-results/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 16:28:47 +0000</pubDate>
		<dc:creator>Shaun Bryndzia</dc:creator>
				<category><![CDATA[Questionnaire]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[graphs]]></category>
		<category><![CDATA[results]]></category>

		<guid isPermaLink="false">http://infoplay.wordpress.com/?p=134</guid>
		<description><![CDATA[Written by Sudah
  
Interactive video and computer games belong to the new multimedia culture that is based on the digital computer technology. These games have become increasingly popular in the past 20 to 25 years, especially among young people. In the beginning they were mainly played by youth and young adults who were enthusiastic [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=infoplay.wordpress.com&blog=5021567&post=134&subd=infoplay&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Written by Sudah</strong></p>
<p><strong> <!--StartFragment--> </strong></p>
<p class="MsoNormal"><span><span style="font-weight:normal;">Interactive video and computer games belong to the new multimedia culture that is based on the digital computer technology. These games have become increasingly popular in the past 20 to 25 years, especially among young people. In the beginning they were mainly played by youth and young adults who were enthusiastic about computers. During the early nineties, however, video and computer games became a matter-of-course in the everyday life of young people, including children. There is not one single explanation for this development. Probably a number of different reasons can be alleged. </span><span style="font-weight:normal;"></span></span></p>
<p class="MsoNormal"><span><span style="font-weight:normal;">From an economic</span></span><span><span style="font-weight:normal;"> perspective one might argue that children and youth have become important target groups for many industries, e.g. media, fashion, music. Young people are believed to act as &#8220;driving forces&#8221; in and for new markets and products, and their purchasing power is noteworthy.</span></span></p>
<p class="MsoNormal"><span><span style="font-weight:normal;">The computer game industry obviously has been quite successful in attracting these young customers. From a technical</span></span><span><span style="font-weight:normal;"> perspective one could point out that starting and playing electronic games has become easier in the past two decades. You don&#8217;t need specific computer knowledge to use a Game Boy or a television-linked console &#8211; it is just plug_and_play. But in order to explain the broad success of video and computer games it is not sufficient to take into account what happened on the part of the media.</span></span></p>
<p> </p>
<p><span>It is crucial to see what happened on the part of the players, too. What made and makes video and computer games fascinating for them? How do they use and value different games? To what extent are the changing media environments of children connected to more general social developments? Questions like these are characteristic for scientific approaches which are interested in the social and cultural relevance of media uses. They go beyond media-centred approaches and try to understand how computer games are integrated into the lives of the children and young people. </span><!--EndFragment--></p>
<p> </p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/shu_graph_1.jpg"><img class="alignleft size-full wp-image-135" title="shu_graph_1" src="http://infoplay.files.wordpress.com/2008/11/shu_graph_1.jpg?w=480&#038;h=407" alt="shu_graph_1" width="480" height="407" /></a></p>
<p> </p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/shu_graph_2.jpg"><img class="alignleft size-full wp-image-136" title="shu_graph_2" src="http://infoplay.files.wordpress.com/2008/11/shu_graph_2.jpg?w=480&#038;h=398" alt="shu_graph_2" width="480" height="398" /></a></p>
<p> </p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/shu_graph_3.jpg"><img class="alignleft size-full wp-image-137" title="shu_graph_3" src="http://infoplay.files.wordpress.com/2008/11/shu_graph_3.jpg?w=480&#038;h=399" alt="shu_graph_3" width="480" height="399" /></a></p>
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		<title>Questionnaire: Multiple choice questions</title>
		<link>http://infoplay.wordpress.com/2008/11/13/questionnaire-multiple-choice-questions/</link>
		<comments>http://infoplay.wordpress.com/2008/11/13/questionnaire-multiple-choice-questions/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 16:18:50 +0000</pubDate>
		<dc:creator>Shaun Bryndzia</dc:creator>
				<category><![CDATA[Questionnaire]]></category>

		<guid isPermaLink="false">http://infoplay.wordpress.com/?p=132</guid>
		<description><![CDATA[
Written and conducted by Suhdah
 
1. I play video or computer games regularly
- several times a day
- every day
- at least once a week 
 
2. I play video or computer games casually
- mostly on weekends
- quite seldom, maybe once or twice a month
- once in a while, but then maybe for several hours
- in another way [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=infoplay.wordpress.com&blog=5021567&post=132&subd=infoplay&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><!--StartFragment--></p>
<p class="MsoNormal"><strong>Written and conducted by Suhdah</strong></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><span>1. I play video or computer games regularly<br />
- several times a day<br />
- every day<br />
- at least once a week </span></p>
<p class="MsoNormal"><span> </span></p>
<p class="MsoNormal"><span>2. I play video or computer games casually<br />
- mostly on weekends<br />
- quite seldom, maybe once or twice a month<br />
- once in a while, but then maybe for several hours<br />
- in another way </span></p>
<p class="MsoNormal"><span> </span></p>
<p class="MsoNormal"><span>3. I don&#8217;t play video or computer games<br />
- never tried it<br />
- only tried it, but didn&#8217;t continue<br />
- used to play, but don&#8217;t play anymore.</span></p>
<p class="MsoNormal"><span> </span></p>
<p class="MsoNormal"><span>4. When do you play video or computer games</span></p>
<p class="MsoNormal"><span>- when there is nothing else to do (boring situation) </span></p>
<p class="MsoNormal"><span>- when I don&#8217;t want to do my homework </span></p>
<p class="MsoNormal"><span>- in any possible situation (as often as possible) </span></p>
<p class="MsoNormal"><span>- when nobody is there to do something else with </span></p>
<p class="MsoNormal"><span>- when friends are there who play (computer games) with me </span></p>
<p class="MsoNormal"><span>- when the weather is bad and I cannot go outside. </span></p>
<p class="MsoNormal"><span> </span></p>
<p class="MsoNormal"><span>5. WRITE what you do &#8220;often,&#8221; &#8220;sometimes&#8221; or &#8220;never.&#8221;</span></p>
<p class="MsoNormal"><span>- listening to music </span></p>
<p class="MsoNormal"><span>- playing alone inside (not computer games) </span></p>
<p class="MsoNormal"><span>- playing outside together with others </span></p>
<p class="MsoNormal"><span>- reading </span></p>
<p class="MsoNormal"><span>- watching television or video films </span></p>
<p class="MsoNormal"><span>- listening to audio cassettes (tales and stories, not music) </span></p>
<p class="MsoNormal"><span>- playing computer or video games </span></p>
<p class="MsoNormal"><span>- playing with parent(s) (not computer games) </span></p>
<p class="MsoNormal"><span>- playing with brother or sister (not computer games) </span></p>
<p class="MsoNormal"><span>- going for sports </span></p>
<p><!--EndFragment--></p>
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		<title>New Design Interface</title>
		<link>http://infoplay.wordpress.com/2008/11/13/new-design-interface/</link>
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		<pubDate>Thu, 13 Nov 2008 16:09:44 +0000</pubDate>
		<dc:creator>Shaun Bryndzia</dc:creator>
				<category><![CDATA[Digital Interface Design]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[refined layouts]]></category>

		<guid isPermaLink="false">http://infoplay.wordpress.com/?p=126</guid>
		<description><![CDATA[
After this paper prototyping (see also Prototyping side menu for video), came the first designs of the actual game screen and character design.
Here, size was of definite matter, using type and images, which have to fit into the small confined space of the screen which has been dictated by the physical size of the game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=infoplay.wordpress.com&blog=5021567&post=126&subd=infoplay&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><!--StartFragment--></p>
<p class="MsoNormal"><span lang="EN-US">After this paper prototyping (see also Prototyping side menu for video), came the first designs of the actual game screen and character design.</span></p>
<p class="MsoNormal"><span lang="EN-US">Here, size was of definite matter, using type and images, which have to fit into the small confined space of the screen which has been dictated by the physical size of the game (being small and portable enough to fit into a child&#8217;s pocket).</span></p>
<p class="MsoNormal"><span lang="EN-US"> </span></p>
<p> </p>
<p><span lang="EN-US"><strong>Interface design</strong></span><!--EndFragment--> </p>
<p><strong>Start up information, and screens through to playing first games</strong></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/int1.jpg"><img class="alignleft size-full wp-image-127" title="int1" src="http://infoplay.files.wordpress.com/2008/11/int1.jpg?w=480&#038;h=402" alt="int1" width="480" height="402" /></a></p>
<p> </p>
<p><strong>2nd lot of games, or at least continuing on from game menu, through to completion of games and creature upgrading.</strong></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/int2.jpg"><img class="alignleft size-full wp-image-128" title="int2" src="http://infoplay.files.wordpress.com/2008/11/int2.jpg?w=480&#038;h=408" alt="int2" width="480" height="408" /></a></p>
<p> </p>
<p>I<strong>nterface use for information environments such as the museum, where the game prompts the user to pay attention to their surroundings.</strong></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/int3.jpg"><img class="alignleft size-full wp-image-129" title="int3" src="http://infoplay.files.wordpress.com/2008/11/int3.jpg?w=480&#038;h=391" alt="int3" width="480" height="391" /></a></p>
<p> </p>
<p><strong>Hints can be accessible if the user is having trouble through help or hint menu&#8217;s set within part of the quiz or game.</strong></p>
<p><strong><a href="http://infoplay.files.wordpress.com/2008/11/int4.jpg"><img class="alignleft size-full wp-image-130" title="int4" src="http://infoplay.files.wordpress.com/2008/11/int4.jpg?w=480&#038;h=198" alt="int4" width="480" height="198" /></a></strong></p>
<p> </p>
<p><strong><br />
</strong></p>
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			<media:title type="html">cre8shaun</media:title>
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		<title>Interface design &#8211; development</title>
		<link>http://infoplay.wordpress.com/2008/11/13/interface-design-development/</link>
		<comments>http://infoplay.wordpress.com/2008/11/13/interface-design-development/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 15:41:18 +0000</pubDate>
		<dc:creator>Shaun Bryndzia</dc:creator>
				<category><![CDATA[Interface development]]></category>
		<category><![CDATA[Interface roughs]]></category>
		<category><![CDATA[paper prototyping sketches]]></category>
		<category><![CDATA[sketches]]></category>

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		<description><![CDATA[The interface design development started off as rough sketches and story boards to create and general gist of how the screens would follow one another, as well as what kind of menu&#8217;s, information and displays will fit into the interface screen in each frame.
It starts off with the general layout of the user introductory stages [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=infoplay.wordpress.com&blog=5021567&post=113&subd=infoplay&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The interface design development started off as rough sketches and story boards to create and general gist of how the screens would follow one another, as well as what kind of menu&#8217;s, information and displays will fit into the interface screen in each frame.</p>
<p>It starts off with the general layout of the user introductory stages of name and gender input, to work its way up to naming the creature and rough game layouts.</p>
<p><strong>Initial sketches</strong></p>
<p><strong><a href="http://infoplay.files.wordpress.com/2008/11/interface_sketch1.jpg"><img class="alignleft size-full wp-image-114" title="interface_sketch1" src="http://infoplay.files.wordpress.com/2008/11/interface_sketch1.jpg?w=480&#038;h=348" alt="interface_sketch1" width="480" height="348" /></a></strong></p>
<p><strong><a href="http://infoplay.files.wordpress.com/2008/11/interface_sketch2.jpg"><img class="alignleft size-full wp-image-115" title="interface_sketch2" src="http://infoplay.files.wordpress.com/2008/11/interface_sketch2.jpg?w=480&#038;h=349" alt="interface_sketch2" width="480" height="349" /></a></strong></p>
<p><strong><a href="http://infoplay.files.wordpress.com/2008/11/interface_sketch3.jpg"><img class="alignleft size-full wp-image-116" title="interface_sketch3" src="http://infoplay.files.wordpress.com/2008/11/interface_sketch3.jpg?w=480&#038;h=349" alt="interface_sketch3" width="480" height="349" /></a></strong></p>
<p><strong><a href="http://infoplay.files.wordpress.com/2008/11/interface_sketch4.jpg"><img class="alignleft size-full wp-image-117" title="interface_sketch4" src="http://infoplay.files.wordpress.com/2008/11/interface_sketch4.jpg?w=480&#038;h=349" alt="interface_sketch4" width="480" height="349" /></a></strong></p>
<p> </p>
<p><strong>Refined interface</strong></p>
<p>These next lot of sketches are a little more precise with how the layouts may actually appear in the game, as these work with actual size a little more (although working with full touch screen design which was changed to also use buttons)</p>
<p>These were also developed for the use with paper prototyping, which were sequenced in a note pad style format, where the tester would touch the paper interface, and flit to the next page</p>
<p> </p>
<p>Here is what the paper prototype actually looks like.</p>
<p>A device made from light weight foamcore, which used flip pads as the interface that was attached to  the device for user testing.</p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/paper-prototype.jpg"><img class="alignleft size-thumbnail wp-image-124" title="paper-prototype" src="http://infoplay.files.wordpress.com/2008/11/paper-prototype.jpg?w=128&#038;h=95" alt="paper-prototype" width="128" height="95" /></a><a href="http://infoplay.files.wordpress.com/2008/11/paper-prototype.jpg"><img class="alignleft size-full wp-image-124" title="paper-prototype" src="http://infoplay.files.wordpress.com/2008/11/paper-prototype.jpg?w=480&#038;h=356" alt="paper-prototype" width="480" height="356" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/interface-refine1.jpg"><img class="alignleft size-full wp-image-118" title="interface-refine1" src="http://infoplay.files.wordpress.com/2008/11/interface-refine1.jpg?w=480&#038;h=660" alt="interface-refine1" width="480" height="660" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/interface-refine2.jpg"><img class="alignleft size-full wp-image-119" title="interface-refine2" src="http://infoplay.files.wordpress.com/2008/11/interface-refine2.jpg?w=480&#038;h=664" alt="interface-refine2" width="480" height="664" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/interface-refine3.jpg"><img class="alignleft size-full wp-image-120" title="interface-refine3" src="http://infoplay.files.wordpress.com/2008/11/interface-refine3.jpg?w=480&#038;h=662" alt="interface-refine3" width="480" height="662" /></a></p>
<p><a href="http://infoplay.files.wordpress.com/2008/11/interface-refine4.jpg"><img class="alignleft size-full wp-image-121" title="interface-refine4" src="http://infoplay.files.wordpress.com/2008/11/interface-refine4.jpg?w=480&#038;h=660" alt="interface-refine4" width="480" height="660" /></a></p>
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		<title>Paper Prototyping</title>
		<link>http://infoplay.wordpress.com/2008/11/04/paper-prototyping/</link>
		<comments>http://infoplay.wordpress.com/2008/11/04/paper-prototyping/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 14:15:02 +0000</pubDate>
		<dc:creator>Shaun Bryndzia</dc:creator>
				<category><![CDATA[Prototyping]]></category>
		<category><![CDATA[game testing]]></category>
		<category><![CDATA[interface design]]></category>
		<category><![CDATA[kids design]]></category>
		<category><![CDATA[Paper prototyping]]></category>
		<category><![CDATA[user testing]]></category>

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		<description><![CDATA[

Prototype
This is the first model that had been made for the purpose of testing with a user from the desired target market of kids between 7-10. It not only gives us an idea how a user may interact with the game as a physical object, but also how a game interface may be used and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=infoplay.wordpress.com&blog=5021567&post=111&subd=infoplay&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div>
<p><span style="text-align:center; display: block;"><a href="http://infoplay.wordpress.com/2008/11/04/paper-prototyping/"><img src="http://img.youtube.com/vi/k-9pkB05IlQ/2.jpg" alt="" /></a></span></p>
<p><strong>Prototype</strong></p>
<p>This is the first model that had been made for the purpose of testing with a user from the desired target market of kids between 7-10. It not only gives us an idea how a user may interact with the game as a physical object, but also how a game interface may be used and played.</p>
<p>Using a paper prototype of the hand held device, alongside a flip pad that represents the screen interface, the user can navigate through a series of pages that shows the contents of the game as a rough hand drawn layout.</p>
<p><strong>Design Notes</strong></p>
<p>The original game design from previous posts was designed with physical buttons and joypad, but with the analysis of competition game designs, we thought that maybe it would be more convenient for the style of game that it is, to control it via touchscreen alone, which also leaves out complications between using the buttons and screen at the same time.</p>
<p><strong>The Game</strong></p>
<p>Its starts off with the user having to sign in there personal details such as name, date of birth, gender, which would allow the game&#8217;s programing to generate a suitable experience for them in using it.</p>
<p>From there, it takes them through the beginning of the game such as their first interactions with the characters. They first can name the creature which then asks them to become involved with the creature by playing games or &#8220;feeding&#8221; it.</p>
<p>First games are simple enough so that the users will understand what they have to do, which will continue on as an evolving sequence later on as the game is played more.</p>
<p>Once the games are completed, they are rewarded with being able to upgrade the creature.</p>
<p> </p>
<p><strong>Feedback</strong></p>
<p><strong>• The need for active involvement in controlling certain actions of the character seem to be of importance, eg: jumping, rolling, spinning etc.</strong></p>
<p><strong>• Although the touch pad idea may create a simpler controlling interface, it lacks the touch-ability that kids of this age group want, meaning that it wouldn&#8217;t allow kids to button mash. Touch screens also aren&#8217;t as responsive as what buttons can be.</strong></p>
<p><strong>• In terms of rewards and upgrades, it was mentioned that an &#8220;upgrade meter&#8221; should be present which allows the user to see how they are going with their progress towards improving there creature, which could also act as a objective.</strong></div>
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