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Archive for the ‘Design’ Category

object refine

Posted by: Shaun Bryndzia on: November 14, 2008

refined designs

Logo change

Posted by: Shaun Bryndzia on: November 3, 2008

Name and logo alteration
Turns out that “Meez” and “Mee” are actually words for food, which we don’t want this device to get mixed up with that, and purely wish to communicate that its a fun game (with underlying educational functions).
Feed me is probably allot more direct of a name, in terms of what happens in [...]

Character design and packaging

Posted by: Shaun Bryndzia on: November 3, 2008

Character design
The kids packaging design had to start off with building the characters or at least designing the general gestures of them.
They are meant to be fun, happy, colourful, and in a way, multicultural with lots of variety.
Because it needs to be designed for both boys and girls (being that the game changes for it [...]

Game Design Ideas

Posted by: Shaun Bryndzia on: October 18, 2008

Our first name that we have come up with for our game design is “FEEDMEEZ” which is to represent not only what the game actually involves, but also a word that is in a way representing a way of learning (Instead of calling the game something like “teachmeez”). The game involves characters similar to the [...]

Game Design Research

Posted by: Shaun Bryndzia on: October 18, 2008

Game competition
Looking at the competition in the kids game design market, there are a few games that are around that are doing similar things already that our kids game console is proposing.
The market that i have researched has two main competitors, which is the LEAPFROGS  - LEAPSTER, which is a game console that is hand [...]


 

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Nicki on Game Design Ideas
Nicki on Game Design Ideas