Posted by: Shaun Bryndzia on: September 26, 2008
Pull outs from articles
Based from the previous research, my new group are now beginning to hone into a more specific topic, of public space and how wireless technologies can be used within it, as well as how they affect social behavior.
Here are some examples from some recent articles that explain wireless technologies, and how people are [...]
Posted by: Shaun Bryndzia on: September 25, 2008
Group members:
Clint Smith,
Andrew Kupresanin,
Sudha Marimuthu,
Shaun Bryndzia
Examples of public interactive technology
Megaphone
A Phone call-Controlled, Real-Time, Multi-Player Collaborative Gaming Platform for Big Screens in Public Spaces
• Call the service to enable interactivity and play
• Games can be played using this public device by calling the service and using various phone features such
as the key pad, or even voice.
• Based from Older [...]
Posted by: Shaun Bryndzia on: September 25, 2008
Technology Enhanced, Mass Interaction
In Communal Space
My group research has been based on the the current use of public media, which engages the user through innovative technology via interactivity.
We had looked at a wide range of current devices and technologies that are both actually in use being developed. The research involved not only how the devices and technologies [...]
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