Infoplay

Game in use: Melbourne Museum

Posted by: Shaun Bryndzia on: November 14, 2008

 

Explanation from Proposal

Considering how children use their environments for adventure and play throughout early stages of learning, the platform will have to be designed in a way that is portable, so it will need to be relatively small for children to take around with them. It will also have to be built with rigidity knowing how toys and such are usually treated by children or at least, the design could feature carrying implementations and storage facilities which will help the child to look after the device.

The portable platform in a way will be emulating many devices that adults already use in there everyday communications and sharing of information except based on an educational level. 

The device will be using latest technologies of Wireless networks combined with GPS systems and RFID (Radio Frequency Identification) tagging systems.

Other potential uses could be for museums where audio tours are downloaded onto appropriate personal devices as you walk past tagged areas to trigger the interactive information. –

 

 

Technological and environmental function

In recent experiments with these technologies, the Design Group PROBOSCIS naming their project Urban Tapestries have used them to create a system which allows multiple users, on various platforms and interfaces such as mobile phones, GPS systems, PDA’s to digitally tag a physical place with notes or writings that are location specific. 

This public authoring would also allow others to access this information with their own personal devices, where applications for such a tool could go into leaving personal notes for friends or unknown visitors, to local shops leaving messages as advertisements for sales to warning people of traffic jams or public safety issues and so on. 

Other potential uses could be for museums where audio tours are downloaded onto appropriate personal devices as you walk past tagged areas to trigger the interactive information. – “Urban Tapestries Project http://urbantapestries.net/ Baker, 2008

 

User Context
With these technologies and ideas in mind, we photographed and filmed the process of a child actually using the device inside the Melbourne Museum. The photographs storyboard how its actually used, and where its used.
The game can read the information in the same we read it, except it is a digital version of the information which the devices registers and rearranges that same information into quizes and games children will want to be involved with.
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Layout area of the Melbourne Museum
Yellow marker areas are the places extra digital information has been placed, such as the Wireless, RFID tagged areas that the game can pick up once near it.
Child enters educational environment with the game

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Child searches the area where the device can pick up information after the game has prompted them to look for RFID tags close by.
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Child find information area they were prompted to look at by the game
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The information is then examined closer, in trying to find the correct answers to the quizes that the games prompts.
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