Posted by: Shaun Bryndzia on: November 14, 2008
These are pictures from the production of the mockup model for FEEDME.
The model was shaped using an air dry clay, which was left to set for a day (but for some reason become soggy and wet), so it was then heated using an electric heater.
Once the model was hard enough, it was then sanded into [...]
Posted by: Shaun Bryndzia on: November 14, 2008
Explanation from Proposal
Considering how children use their environments for adventure and play throughout early stages of learning, the platform will have to be designed in a way that is portable, so it will need to be relatively small for children to take around with them. It will also have to be built with rigidity knowing [...]
Posted by: Shaun Bryndzia on: November 13, 2008
With the above information collected from the group surveys and discussions, it has given us a rough start to be able to create some basic interfaces to test on another group. Previously in the group, they were given pencils and paper as well as play dough to make sketches and mock ups of their preferred [...]
Posted by: Shaun Bryndzia on: November 13, 2008
These were questionnaires performed with a group of children ages between 8 - 10, which asks them about general aesthetics, such as shape, colour, game layouts, game involvement and characteristics.
Created by Sudah
Posted by: Shaun Bryndzia on: November 13, 2008
Written by Sudah
Interactive video and computer games belong to the new multimedia culture that is based on the digital computer technology. These games have become increasingly popular in the past 20 to 25 years, especially among young people. In the beginning they were mainly played by youth and young adults who were enthusiastic [...]
Posted by: Shaun Bryndzia on: November 13, 2008
Written and conducted by Suhdah
1. I play video or computer games regularly
- several times a day
- every day
- at least once a week
2. I play video or computer games casually
- mostly on weekends
- quite seldom, maybe once or twice a month
- once in a while, but then maybe for several hours
- in another way [...]
Posted by: Shaun Bryndzia on: November 13, 2008
After this paper prototyping (see also Prototyping side menu for video), came the first designs of the actual game screen and character design.
Here, size was of definite matter, using type and images, which have to fit into the small confined space of the screen which has been dictated by the physical size of the game [...]
Posted by: Shaun Bryndzia on: November 13, 2008
The interface design development started off as rough sketches and story boards to create and general gist of how the screens would follow one another, as well as what kind of menu’s, information and displays will fit into the interface screen in each frame.
It starts off with the general layout of the user introductory stages [...]
Posted by: Shaun Bryndzia on: November 4, 2008
Prototype
This is the first model that had been made for the purpose of testing with a user from the desired target market of kids between 7-10. It not only gives us an idea how a user may interact with the game as a physical object, but also how a game interface [...]
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