Posted by: Shaun Bryndzia on: October 18, 2008
Our first name that we have come up with for our game design is “FEEDMEEZ” which is to represent not only what the game actually involves, but also a word that is in a way representing a way of learning (Instead of calling the game something like “teachmeez”). The game involves characters similar to the [...]
Posted by: Shaun Bryndzia on: October 18, 2008
Game competition
Looking at the competition in the kids game design market, there are a few games that are around that are doing similar things already that our kids game console is proposing.
The market that i have researched has two main competitors, which is the LEAPFROGS - LEAPSTER, which is a game console that is hand [...]
Posted by: Shaun Bryndzia on: October 11, 2008
Abstract
Looking into the latest technologies in Wi-fi (wireless fidelity) and RFID (Radio Frequency Identification, where wireless technologies are now beginning to be used throughout entire cities via set up network systems, and RFID is used now in many industries, we wish to explore these uses further for the field of youth education.
We will be looking [...]
Posted by: Shaun Bryndzia on: October 11, 2008
Ethnographic Research
As apart of our project we are to conduct a few different types of research both written and contextually. For designers to understand the audience they are to design for, facts of experience from the users have to considered and recorded in one manner or form. These forms maybe of conducting surveys or interviews, [...]
Posted by: shudesign on: October 5, 2008
1. In terms of SHAPE interest:
Must be able to hold it in both hands
The old ipod shape but with breath
DS one side screen
2. Color:
Pink – looks too much like for babies
Light Blue – Most interest
Red – Make it feel important
3. Character or Text:
They prefer with character with bubble talk. Too many text or instruction by [...]
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