Posted by: shudesign on: September 30, 2008
Armed with a Papers and colour pencils thats helping me move my basic research from the uni to the childrens meeting place. Shaune and me are trying to develop educational device on motivating children to learn.Our goal is to produce a product that motivate school-age children to learn. In particular, we aim to ensure that [...]
Posted by: Shaun Bryndzia on: September 30, 2008
Short introduction
Looking into the latest technologies in Wi-fi (wireless fidelity) and RFID (Radio Frequency Identification, where wireless technologies are now beginning to be used throughout entire cities via set up network systems, and RFID is used now in many industries, we wish to explore these uses further for the field of youth education.
We will be [...]
Posted by: Shaun Bryndzia on: September 26, 2008
Pull outs from articles
Based from the previous research, my new group are now beginning to hone into a more specific topic, of public space and how wireless technologies can be used within it, as well as how they affect social behavior.
Here are some examples from some recent articles that explain wireless technologies, and how people are [...]
Posted by: Shaun Bryndzia on: September 26, 2008
Writings from Shaun Bryndzia, and Sudha Marimuthu
Introduction
Technology is something that has managed to creep into most of our lives, wether we are heavy uses of it or not. It effects what we interact with, who we interactive with and how. We adapted to using technology in our daily lives so much they are almost extensions of [...]
Posted by: Shaun Bryndzia on: September 25, 2008
Date: 25.9.08
Group Members: Shaun
Minute taker: Shaun
Reflection from last class on 16th of Sept
Summarize Research Area
• Educational / interactive
• Physical / virtual space public displays for use with individual or groups of people
• Children may also be the main target market, to develop new forms of interactive and educational technologies.
Research / General study area
• Research will [...]
Posted by: Shaun Bryndzia on: September 25, 2008
Pachube
“Pachube, a service that enables people to tag and share real time environmental data from objects, devices and spaces around the world.
The key aim is to facilitate interaction between remote environments, both physical and virtual.”
Simulates environments and compares experience, from real space to data / digital space.
(http://www.pachube.com/)
UrbanSonar
• Urban Sonar is a personal space monitoring system [...]
Posted by: Shaun Bryndzia on: September 25, 2008
Group members:
Clint Smith,
Andrew Kupresanin,
Sudha Marimuthu,
Shaun Bryndzia
Examples of public interactive technology
Megaphone
A Phone call-Controlled, Real-Time, Multi-Player Collaborative Gaming Platform for Big Screens in Public Spaces
• Call the service to enable interactivity and play
• Games can be played using this public device by calling the service and using various phone features such
as the key pad, or even voice.
• Based from Older [...]
Posted by: Shaun Bryndzia on: September 25, 2008
Technology Enhanced, Mass Interaction
In Communal Space
My group research has been based on the the current use of public media, which engages the user through innovative technology via interactivity.
We had looked at a wide range of current devices and technologies that are both actually in use being developed. The research involved not only how the devices and technologies [...]
Posted by: Shaun Bryndzia on: September 18, 2008
Date: 18.9.08
Group Members: Shaun, Shu
Minute taker: Shaun
Duration: 45 mins – 1 hour
IDEA CHANGE:
• Instead of trying to use something or propose something that will be hard to test
(Augmented reality – where people can see extra information via a viewing device on top of what they see in the real environment, but cant be seen by [...]
Posted by: Shaun Bryndzia on: September 16, 2008
Date: 16.9.08
Group members: Shaun, Shu
Duration: 1 hour
Minute taker: Shaun
• Technologies:
- using augmented reality through glasses
- mixing real images/ real environment with virtual information
• Also using wireless networks “virtual mesh”
- you could connect to a wireless network with a viewing device
- where people could share experiences in public space, via the technology.
• Possible idea:
- Virtual galleries [...]
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